12/31/2023 0 Comments Lockheed harpoonThe dorsal turret can swivel 360 degrees and even fire at targets off the nose of the plane.Effective defensive armament with good coverage over rear section of aircraft.Very deadly offensive armament with plenty of ammunition.Armour-piercing belt is recommended since their high penetration can tear through the ZSD's armour with ease and knock out its crews. Note that an experienced ZSD player will hold its fire or shoot in single salvos with long halts between, making it look like that it's reloading. The firing manner is also distinctive: the sound and green tracers are very rapid, much like a buzz saw, but then it will remain silent for half a minute reloading. One identifying feature of the ZSD63 is its rather boxy and tall hull with a geometric turret sitting at the back, slightly similar to a Wirbelwind's. Don't even get close to it unless it is occupied with another friendly or if the PV-2D is equipped with a bomb that it can use. It can easily snap a wing off by causally putting a short burst in the PV-2D's flight path. ZSD63: Though it is hard to identify specific SPAA vehicles on the ground from the air (especially when they are shooting tracers at the plane), if a ZSD63 is identified, avoid it at all costs and do not attempt head-ons with it, ever. It has green camo, greatly resembling an Me 410 but with an H-tail like a Bf 110's. It bears a pair of ShVAK cannons that can easily damage vital parts like engine or cooling systems. The Yak-2 has an amazing turn rate for a heavy fighter, thus the PV-2D must avoid turning with it, if not dogfighting with it in general. Yak-2 KABB: Do not think that the PV-2D can confidently outmanoeuvre this plane just because it is twin-engined. Dogfighting is not encouraged, but it can turn on a dime occasionally. Dragging hostiles down is great for your team to pick off, and you can force pursuers to your tail by diving down. If you do engage, try to drag the enemy to ground level. Same applies to landing on ground, you can do a soft belly landing without dying. Your plane won't break, the fuselage and engines will eat the brunt of impact. Approach low and slow, use your flaps to slow down more and land on the deck without deploying your gear. Without an arrestor hook, you must land on carriers with some risk. If your nose guns are out, consider using your dorsal for emergency shooting. Engaging unsuspecting fighters is also good, provided that you utilise BnZing and extend away. It is also viable for bomber hunting due to the bomber spawn and its offensive armaments. Though the gunners provide ample top and bottom protection, the tail of the vehicle is a blind spot to the two turret gunners and thus a tailing pursuant would be a priority threat. The eight nose-mounted 12.7 mm machine guns deal excellent damage, and can be used offensively with the dorsal turret able to point forward. Its gigantic and versatile payload options allow for enough power against ground/naval targets and bases. The PV-2D Harpoon is a bomber and should be played as such. 2 x 12.7 mm M2 Browning machine guns, ventral turret (1,000 rpg = 2,000 total).
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